I guess being an HP fan and an RPG fan is detrimental in this case as I just expected more in-depth experience from the game. Once the cutscene is over, there is almost nobody left in the classroom, except for the professor who replies with short phrases until the next quest requires you to talk to him/her. You don't make any meaninful connections with the teachers or students. The classes in Hogwarts were blunt and uninspiring cutscenes without actually studying anything. There is not light or dark path that affects the way you play and interact with the environment, like in KOTOR (also a game from 20 years ago). Even if you torture or murder people in front of a whole village with Crucio or Avada Kedavra, dwellers look at you all the same. I Intend to Keep it Contained Here or Intend to Open It Choice. Morrowind - a game from 2002 - provided more freedom down to flying between cities, jumping from one island to another and murdering NPCs essential to the main quest (and still being able to finish it). Ancient Magic bar on it and deal with the second group of Goblins. I remember living almost full-time in the worlds of Morrowind and Oblivion, but Hogwarts Legacy never gave this vibe. The flying on a broomstick or hippo is so awesomely made, you can fly anywhere you want, but you don't WANT to fly anywhere, so you just race circles around Hogwarts over the lake looking at the beautiful sunsets ad nauseam. The game forces you to explore with demiguises, field guide pages, a horde of icons on the map, like in another Assassin's Creed game, but all of this doesn't feel natural. Never throughout the game have I asked myself "What's behind that tree? What lies beyond that mountain? I wonder where this path leads", like I did playing Zelda Breath of the Wild or Witcher 3 or Dragon Age Origins. There are many villages that I haven't been to just because they don't provide anything meaninful aside from small boring and repetitive side quests, trivial Merlin trials and collecting Field Guide Pages, which you're not interested in if you're not a 100% completioninst. Yes, there is a lot of space and freedom to explore, but it's not fun or interesting to explore to begin with. Honestly Sallow's questline was more engaging and emotional that the main quest. And Sebastian Sallow's questline just because you get to use Avada Kedavra in front of your teachers with no punishment. They are beautiful to look at and filled with detail but empty. Seriously about 90 of the rooms in Hogwarts have no purpose or functionality outside of the same few collect-a-thon activities that you can do in the open world. The most memorable quest was Niamf Fitzgerald's trial (the stealth mission against Death). These people did a fantastic job recreating Hogwarts and then left it empty. No interesting, deep characters with proper motivations, rare quests that aren't "find this" or "kill this". Don't get me wrong, it's nice and beautiful and story driven, but that's about it. That being said, I expected more from the game. If you're looking for a fulfilling RPG experience with deep characters, motivations, possibility to go down the light and dark path and enduring consequences set in the world of Harry Potter - you've come to the wrong place.Īs a long standing HP fan, I'm glad that we finally got a cool RPG set in the HP universe. If anyone is going to find it and keep it for themselves, might as well be the MC.If you want an action-adventure shooter set in the world of Harry Potter with a few RPG elements and you don't mind repetitive gameplay, play this. Hiding the ticking time bomb from everyone until the next Ranrock/Mc/whoever finds it and start a whole other war over it is not a good idea either. If that were the case then wizards shouldn’t exist because neither they nor muggles understand how far magic can go. Not wanting to understand ancient magic because “they don’t know enough about it” is not an excuse to completely hide its existence. If the MC was surrounded by people who are able to keep them in check, then maybe ancient magic could have been safely studied. Feeling that she’s not being heard, in addition to the addictive feeling of swallowing emotions, was never going to end well for her. I feel that Isidora only became extreme because the others refused to try to understand it rather than agree that it could be studied but with limits. Just because Isidora became corrupted doesn’t mean everyone will get corrupted if they attempt to research it.
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